Battlezone
So I'm walkin through Best Buy and I see this game that PC Gamer gave a 90-some % to right? It's marked at only 10 bucs. Well why not buy it? That was some of the best-spent money ever, and I still play this 3-year-old game. Battlezone is a new kind of game where not only do you sit in a cool hovertank (ahh the memories of HAVOC I have), but you also command a base of operations, structures, resource-gatherers, wingmen, launch supplies, deffensive turrets and nav beacons. The sheer magnitude of the focus required to keep track of everything with only 2 hands and 10% of your brain while still maintaining a strict reighn on your basic bodily funcions could boggle Einstein. That, of cource, is the fun; trying to survive yourself while defending a certain unit from attack so as not to lose the scenario and restocking your wingmen forms one nifty experience. You are in a first-person view inside a sofisticated hovertank, with around 30 weapons to choose from and maybe 20 vastly different tanks, from the tiny scouts to massive bombers to the towering walker-types. Each has 2-4 weapon slots in which to equip (mixed and matched) 5 different classes of weapons. Sound is very good, especially if you have a full 4- or 5-point speaker system. Music is appropriate and effects come from realistic points. The storyline is an unoriginal, yet suprisinly well-executed USA vs the Commie Reds type of thing, where the Capitalisets and the Soviets are in fact already in space with super high-tech vehicles before anyone knew it. || They have been mining the "bio-metal" deposited by wrecked alien spaceships on different planets and are fighting over the limited supply. This is the one harvestable resource in the game, which is picked up by your scavengers and deposited at your recycler, which is kind of like a command center/town hall from those famous Blizzard RTSs. The 3 main buildings in your base need power supplied by placing them over geysers. Bio-metal is used to produce new buildings and units like any real time strategy's main resource. The single player campaigns are not overly long, but their diffuculty forces you in a very direct way to try, try again. The multiplayer is even more fun, as you are pitted against other humans in either the strategy setting for full-scale warfare, or in that oh-so-nice deathmatch mode. This is the most revolutionary deathmatch since Descent brought in 360º of real rotation. This follows the same principle of "look-I-can-do-a-backflip," but this time you have gravity to compete with and your tank only hovers around a meter off the ground. You have the option of searching for some random server out there to play on (I only found one, and that was in Australia), or you can sign up on HEAT.net for free and have thousands of people to play with. 3D acceleration makes the game look quite nice, with all its different tilesets and neat units. Use of W-A-S-D keys for movement and mouse for turning/ aiming/shooting/changing weapons and the space bar and number keys to do just about anything involved with controling other units make the control scheme quite smooth, once you learn to use it properly. All in all, this new genre couldn't have had a better starting point.
Final Score: 46/50